Manevuer Playtest v1.1

The Maneuver Playtest has been updated based on community feedback.

The following changes have been made:

  • Reliable Might is now rolled into maneuvers by default (noted under Critical Attack). Now all weapon-strike maneuvers are active until you hit a target.
  • Melee Stances have been adjusted so as not to reward remaining stationary.
    • Their passive bonus has been decreased.
    • Instead of granting free maneuver abilities, they now give you a bonus to certain maneuvers, if you know them.
    • Added Dueling Stance – which is suited for one sword guy.
    • Added Weapon Master Stance – which encourages you to switch weapon types during combat.
  • Weapon Proficiencies and Backstabs are no longer scaled. We came up with literally dozens of different advancement curves, and I still think that scaled proficiencies are the right way to go — but for now,  we are keeping weapon damage close to where it is in 9th edition by keeping prof costs where they are now.
  • Stealth Attack and Martial Attack have been added as an intermediary stepping stone to buy on your way to the 75-build proficiency or backstab.
    • These cost as much as 3 critical/back attacks (~15 build in-class), and grant +1 vs all opponents for one battle and two free maneuver usages. (these usages must be spent on different maneuvers… if you have 0 or 1 maneuvers, you are not getting all you can out of this skill)
    • These, like Critical Attack and Back Attack, can also be sold towards the cost of a Proficiency or Backstab.
  • Strong-arm now grants 3 critical attacks per day.
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  1. #1 by Phil on October 26, 2012 - 5:04 pm

    Questions:
    – Is /5 & Maneuvers intended to so severely chop the number of slays a fighter may have?

    – What is the latest Defender stance trying to do? I can’t parse out exactly what it grants now.

    – Is Archer’s stance good for crossbow as well, or is the crossbow left out in the cold?

    – What is the rationale behind such a high cost to ‘learn’ a maneuver, given a scholar/templar learns all spells for free?

    – What happens with Damage aura under this system? Are +3 swords the same cost, but now give 5 times the benefit, or is there just a really expensive +1 damage aura?

    • #2 by Phil on October 27, 2012 - 2:18 am

      On reading a second time, I have figured out the answers I needed on sleigh, defenders stance, and damage aura.

      • #3 by Phil on October 27, 2012 - 2:19 am

        *slay. Forgot to proofread Siri

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