When attempting to streamline NERO for ease of access, we often hear feedback suggesting that players want the game to be more complex. And I think what they’re talking about is actually depth.
A good game has depth, not complexity. What’s the difference?
Complex rules require a lot of memorization, mental math, and have tons of difficult exceptions. A complex game has a sharp learning curve, which is a barrier to entry.
Depth, on the other hand, involves the presence of meaningful choices. A deep game has interesting tactics and strategy, and a lot of material to explore.
You can have a deep game without it being overly complex. For example, the board games Go and Othello have very few rules, but extremely deep gameplay. A deep-but-not-complex game provides a lot of style choices and presents a curve of mastery, but is not overwhelming to learn or play.
I agree that we need more depth in NERO, but we also need to take steps to reduce complexity. Every edition of NERO has added complexity — at this point we need to scale it back to remain competitive.
Math difficulty (for those of you counting hits) is not a factor in depth, only complexity.